This semester has been really fun and challenging. Going
into this class I already had some animation experience from a previous course,
but the application of that knowledge has been different.
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In terms of actually drawing and designing animations, I’ve definitely learned some
things the hard way. The first and most crucial thing is that timing and
planning are non-optional. In the past I’ve jumped almost immediately into the
animation process with very little planning, opting to rough out some key poses
and add more frames as I go to even out the timing. This works to an extent,
but it usually meant that I was winging it in terms of the action. I would know
roughly what I wanted to happen, and I would morph it as I went along: making
things slower or faster, or adding additional acting to the scene. The end
result was rarely a direct product of what I had originally had in mind, even
if it retained the same concept. I do like this method because it lets the
scene develop as I animate it, but it’s also not very practical when I have a
week or two to finish a complicated scene. The purpose of defining your shot,
your poses, and your timing in advance is to save time and work in the long
run, which is valuable when I’m trying to finish a project while balancing four
other classes. I ended up falling prey to this method in my final scene. I didn’t
adequately plan my poses and timing, and as a result I spent a lot of extra
time that I didn’t have experimenting with these things until I had a rough animation
I could live with. In the end, if I could go back in time and tell myself to
plan things a little more before jumping into the fray, I would.
The other lesson I’ve learned is similar to planning but
falls more along the lines of observing. It’s tempting to make big scenes with complicated
actions, but I need to work within my current skills. If I can see an action in
my head but I can’t put it on paper, then I either need to choose something
simpler or do some research. Spending extra time observing motion and really
breaking it down pose by pose is invaluable, and doing so means less time spent
frustrated while trying to draw poses for an action I haven’t studied.
In summary, this semester has involved a lot of trial and
error on my part, but I’m doing my best to learn from my mistakes. Becoming a
better animator is a long process that starts with being ready to learn and
ready to work hard and consistently to improve. I feel like I’m really on my
way.
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